By now, many of you might have heard about the recent genre of battle royal game modes being released almost on a yearly basis, with arguably the most popular one, Fornite just being released later last year. For those who haven't heard much about Fornite, King of the Kill, and Playerunknown's Battlegrounds or short for PUBG, have dominated the gaming industry in terms of user amount, sales, and overall growth in the community. Each of these games hold the common interest of the battle royal genre, with each player being pitted against one another in a 100 man battle to be #1. The concept is quite simple, but each of these games have brought something different to the table, as each has taken ideas from other games and formulated concepts that differentiated itself from the others.
But lets take a step back on where these battle royal games even came form. The format is rather new, but the premise holds similar attributes to older games like the infamous DayZ survival game, and the slightly newer game H1Z1 in 2014. In 2014 H1Z1 has been credited has one of the first battle royal game modes under the name King of the Kill, with its inspiration coming from the movie, Battle Royal in 2000. While the game became very popular in the matter of a couple of weeks, the game soon fell flat as the leading developers made slow progression to the product of the game, and by 2016 the game saw non existent play.
It wasn't until 2017 did we see the true competition of the two titans we see today, PUBG and Fornite. Each of these two while sharing similar game play have greatly appealed to different audiences, with Fornite being a more kid friendly game with its cartoonist graphics and easier game play. PUBG on the other hand holds a more complicated game play with more detailed information including weapon statistics, armor, and more strategic game play. This in turn overall has greatly appealed to the "hardcore" gamer and other enthusiasts of the genre.
Overall the two have seen amazing success in just the short time of their conception, with both holding total revenue sales in the hundreds of millions and millions of active users.
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