Many of these competitions that occur on a yearly basis are massively wide scale, with some championship matches holding a stadium of 30,000+ fans and millions of dollars as prize pools. For instance the LoL 2016 Championship held a total viewer count of 43 million people. However the issue with such an event was hardly publicized towards any major news platform, and news channels such like Sports Center had only made a brief comment on the standings.
This brings up the question as to why popular gaming events receive such a small amount of spotlight in the media world? Part of the reasoning behind this lies with, where exactly does eSports fit, in terms of media coverage? Is it a traditional sport like Football, Lacrosse, or Basketball? Or does it play into a new hybrid of entertainment/strategy game?
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